Large City: Fyàcāhkè Gíhm

Fyàcāhkè Gíhm

Fyàcāhkè Gíhm
Example Tauran architecture.
StateDaland
ProvenceTarnàg Provence
Sub ProvenceTshtobàd County
RegionJĭǐkh Væz Basin
Founded1031
Community LeaderLord Trrierh
Area199 km2 (79 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation4306 m (14127 ft)
Average Yearly Precipitation138 cm/y (54 in/y)
Population46855
Population Density235 people per km2 (593 people per mi2)
Town AuraSummoning
Naming
Native nameFyàcāhkè Gíhm
PronunciationFyà /ˈcəˑhkɛ/
Direct Translation[victim; prey] [game; sport]
Translation[Not Yet Translated]

Fyàcāhkè Gíhm (Fyà /ˈcəˑhkɛ/ [victim; prey] [game; sport]) is a temperate Large City located in Tshtobàd County, Tarnàg Provence, within the Daland.

The name Fyàcāhkè Gíhm is derived from the Sylvin language, as Fyàcāhkè Gíhm was founded by Nīsh Coīńchī 'Dazzle Chanel' Joi̋nvénv Hä̋chv Rä̋nḱ, who was culturaly Tauran.

Climate

Fyàcāhkè Gíhm has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 25°C (77°F). Fyàcāhkè Gíhm receives an average of 138 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. Fyàcāhkè Gíhm covers an area of nearly 199 km2 (79 mi2), and an average elevation of 4306 m (14127 ft) above sea level.

Overview

Fyàcāhkè Gíhm was founded durring the early 11th century, by Nīsh Coīńchī 'Dazzle Chanel' Joi̋nvénv Hä̋chv Rä̋nḱ. The establishment of Fyàcāhkè Gíhm suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Fyàcāhkè Gíhm was built using the conventions of Tauran durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Fyàcāhkè Gíhm is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fyàcāhkè Gíhm is was constructed arround several narrow paverstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The city's robustly designed timber walls are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Before you’ve even set foot into the heart of Fyàcāhkè Gíhm, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all preforming the same rituals to bless and anoint building,s streets, people, animals, you name it they are or have blessed it. The same holysymbols is everywhere too. Its on buildings, on people, and even branded into livestock. This city certainly loves its god.

Civic Infrastructure

Fyàcāhkè Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Fyàcāhkè Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fyàcāhkè Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fyàcāhkè Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fyàcāhkè Gíhm's parks.

Fyàcāhkè Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fyàcāhkè Gíhm.

Fyàcāhkè Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fyàcāhkè Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fyàcāhkè Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fyàcāhkè Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fyàcāhkè Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fyàcāhkè Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fyàcāhkè Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fyàcāhkè Gíhm's public wards, blessings, and other arcane systems.

Fyàcāhkè Gíhm has an Arcane Academy which provides higher education in the arcane sciences.

Fyàcāhkè Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Fyàcāhkè Gíhm's grid is powered by an arcane means.

Fyàcāhkè Gíhm possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Fyàcāhkè Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Fyàcāhkè Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Fyàcāhkè Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fyàcāhkè Gíhm's natural decorations nor waterways.

Fyàcāhkè Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fyàcāhkè Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fyàcāhkè Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Fyàcāhkè Gíhm is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Fyàcāhkè Gíhm's bank was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

Due to the actions of local Kami, winter is short in Fyàcāhkè Gíhm.

The Blightspawn near Fyàcāhkè Gíhm are known to be quite timid.

Fyàcāhkè Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Invocation energies of tier 1 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 85
  • Farmers: 146
  • Farm Laborer: 246
  • Hunters: 187
  • Milk Maids: 123
  • Ranchers: 63
  • Ranch Hands: 124
  • Shepherds: 114
    • Farmland: 190231 m2
    • Cattle and Similar Creatures: 11713
    • Poultry: 140565
    • Swine: 9371
    • Sheep: 468
    • Goats: 93
    • Horses, Mounts, and Beasts of Burden: 4685

Craftsmen

  • Arms and Toolmakers: 91
  • Blacksmiths: 104
  • Bookbinders: 60
  • Buckle-makers: 61
  • Cabinetmakers: 111
  • Candlemakers: 161
  • Carpenters: 153
  • Clothmakers: 120
  • Coach and Harness Makers: 48
  • Coopers: 130
  • Copper, Brass, Tin, Zinc, and Lead Workers: 63
  • Copyists: 45
  • Cutlers: 39
  • Fabricworkers: 108
  • Farrier: 302
  • Furriers: 31
  • Glassworkers: 156
  • Gunsmiths: 102
  • Harness-Makers: 42
  • Hatters: 94
  • Hosiery Workers: 34
  • Jewelers: 52
  • Leatherwrights: 126
  • Locksmiths: 47
  • Matchstick makers: 76
  • Musical Instrument Makers: 69
  • Painters, Structures and Fixtures: 58
  • Paper Workers: 66
  • Plasterers: 65
  • Pursemakers: 80
  • Roofers: 49
  • Ropemakers: 45
  • Rugmakers: 45
  • Saddlers: 85
  • Scabbardmakers: 107
  • Scalemakers: 48
  • Scientific, Surgical, and Optical Instrument Makers: 30
  • Sculptors, Structures and Fixtures: 45
  • Shoemakers: 45
  • Soap and Tallow Workers: 176
  • Tailors: 283
  • Tanners: 58
  • Upholsterers: 72
  • Watchmakers: 62
  • Weavers: 133
  • Whitesmiths: 37

Merchants

  • Adventuring Goods Retellers: 32
  • Arcana Sellers: 32
  • Beer-Sellers: 61
  • Booksellers: 72
  • Butchers: 114
  • Chandlers: 114
  • Chicken Butchers: 135
  • Entrepreneurs: 50
  • Fine Clothiers: 117
  • Fishmongers: 114
  • Florists: 29
  • Potion Sellers: 76
  • Resellers: 212
  • Spice Merchants: 65
  • Wine-sellers: 97
  • Wheelwright: 72
  • Woodsellers: 45

Service workers

  • Bakers: 234
  • Barbers: 253
  • Coachmen: 66
  • Cooks: 212
  • Doctors: 102
  • Gamekeepers: 75
  • Grooms: 42
  • Hairdressers: 180
  • Healers: 131
  • Housekeepers: 151
  • Housemaids: 312
  • House Stewards: 146
  • Inns: 45
  • Laundry maids: 85
  • Maidservants: 167
  • Nursery Maids: 86
  • Pastrycooks: 156
  • Restaurateur: 173
  • Tavern Keepers: 173

Specialized Laborer

  • Ashworkers: 65
  • Bleachers: 43
  • Chemical Workers: 27
  • Coal Heavers: 104
  • In-Town Couriers: 101
  • Long Haul Couriers: 104
  • Dockyard Workers: 90
  • Gas Workers: 23
  • Hay Merchants: 40
  • Leech Collectors: 124
  • Millers: 104
  • Miners: 104
  • Oilmen and Polishers: 74
  • Postmen: 104
  • Pure Finder: 62
  • Skinners: 151
  • Sugar Refiners: 26
  • Tosher: 73
  • Warehousemen: 151
  • Watercarriers: 98
  • Watermen, Bargemen, etc.: 130

Skilled Laborers

  • Accountants: 62
  • Alchemist: 68
  • Clerk: 106
  • Dentists: 46
  • Educators: 124
  • Engineers: 68
  • Gardeners: 45
  • Mages: 36
  • Plumbers: 50
  • Pharmacist: 56
  • Professors: 20
  • Scientists: 34
  • Wizards: 20

Civil Servants

  • Adventurers: 44
  • Bankers: 66
  • Civil Clerks: 93
  • Civic Iudex: 52
  • Consultants: 30
  • Exorcist: 104
  • Fixers: 57
  • Kami Clerk: 89
  • Landlords: 89
  • Lawyers: 58
  • Legend Keepers: 78
  • Militia Officers: 390
  • Monks, Monastic: 161
  • Monks, Civic: 141
  • Historian, Oral: 108
  • Historian, Textual: 57
  • Policemen, Sheriffs, etc.: 101
  • Priests: 203
  • Rangers: 64
  • Rat Catchers: 71
  • Scholars: 69
  • Spiritualist: 90
  • Slayers: 25
  • Storytellers: 176
  • Military Officers: 167

Cottage Industries

  • Brewers: 133
  • Comfort Services: 195
  • Enchanters: 50
  • Herbalists: 50
  • Jaminators: 161
  • Needleworkers: 167
  • Potters: 76
  • Preserve Makers: 151
  • Quilters: 65
  • Seamsters: 203
  • Spinners: 137
  • Tinker: 50
  • Weaver: 126

Artists

  • Actors: 50
  • Architects: 18
  • Bards: 74
  • Costumers: 28
  • Dancers: 58
  • Drafters: 29
  • Engravers: 38
  • Fine Furniture Carpenters: 23
  • Glaziers: 49
  • Inlayers: 44
  • Musicians: 133
  • Painters, Art: 24
  • Playwrights: 49
  • Sculptors, Art: 40
  • Wood Carvers: 180
  • Writers: 156

Produce Industries

  • Butter Churners: 180
  • Canners: 133
  • Cheesmakers: 151
  • Ice Merchants: 20
  • Millers: 97
  • Picklers: 78
  • Smokers: 62
  • Stockmakers: 52
  • Tobacconists: 73
  • Tallowmakers: 106

17868 of Fyàcāhkè Gíhm's population work within a Foundational Occupation.

25708 of Fyàcāhkè Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 3279 (7%) are noncontributers.

Points of Interest

Fyàcāhkè Gíhm is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

POI

History

In time immemorial, reportedly some time during the early 2nd century several years of heavy rains culminated in a peculiar disaster. A great hole opened up beneath Fyàcāhkè Gíhm, swallowing large sections of the community. Fyàcāhkè Gíhm lost 126 people, 287 livestock, and 61 buildings in the disaster. This disaster is often refereed to as The Damnation Swallowing.

History